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According to the chart, there are couple of new animation types, some of which will only show up on the PS4 version of the game. New pitcher animations will only be "partial PS3," whatever that means. I’d guess that it means only some of them will make an appearance on the console. Next up are four new swings. There are now 7 swings, with swings now being assigned to players based on the type of hitter they are. A new set of animations for athleticism will also make an appearance, though only in the PS4 version. You can tell that they’re really trying to improve the animations this time around, although it seems like there will be some disparity between versions.
They also included a list of new features and improvements for MLB The Show 16, which you can see below. There will be new, more realistic routes for the ball, new animations for out of position players, and new animations for cut offs and relays. Along with that comes a revamped tag system, revamped umpire personalities, new home umpire animations, and new bunt logic. Basically, the game is getting a bit more realistic, and that’s a big deal when it comes to sports simulation. The rest of the stuff is pretty much technical, but you can see that the list is extensive. While a lot of these changes might occur behind the scenes, the end result should hopefully be a game that’s more true to the sport. Of course, until we get our hands on the game, we won’t know for sure. But, it has been great seeing the game leading up to the release in March.
GameStop released their official MLB video on 18 Feb 2019, featuring MLB The Show 19’s Road to the Show mode. We’ve bulleted a few details below. RTTS 19 looks like straight. RTTS challenges you to define who you are as a player with archetypes like Pure Power, Small Ball, Mr. Utility, Rock Steady and The Anomaly. These influence how fast you improve your attributes on the field and through training. Mini-games are included this year, to earn more attribute points for extra games. The mini-games include strength training, memorization, learning how to use the batting PCI better. You are not required to play the mini-games. There will be more impact dialog choices this year. Speak with teammates and text rivals ahead of the game. Interactions will define your players personality, as well as relationships with others around the league. Personalities affect which perks will be available during your career. The more you develop your personality type, the more perks you can unlock throughout your career. The stronger your relationships, the more powerful those perks become.
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Unlike some of its sports sim contemporaries, MLB The Show hasn’t really struggled in making the jump from console generation to generation. The two PlayStation 4 released entries have maintained the same solid core of the series, while also evolving into a graphical showcase for the console. The series’ main problem has been trying to innovate and evolve from a gameplay perspective. Not helping matters is the fact that its only competition comes from MLB Advanced Media’s budget R.B.I. Baseball franchise and the excellent, but not licensed, Super Mega Baseball. With MLB The Show 16, Sony San Diego continues to tinker with the formula in mostly minor ways. Improvements in this year’s iteration of the franchise can be seen in everything from player models and stadium designs to Diamond Dynasty and Franchise mode.
Depending on how you want to look at it, you can either see this is as a franchise that adheres to the philosophy of don’t fix what isn’t broken, or a series that is spinning its wheels. Last year, The Show introduced directional hitting to the core batting gameplay of the title. This year, the basics of batting and pitching are kept in place. Both sides of the war between pitcher and hitter still have several control options to choose from. I typically stick to regular, button-based hitting, but this year I opted to make the change from meter pitching to pulse pitching. You probably don’t care, but I have to say, I did find myself falling in love with pitching once again.
Not everything is old, though, as the new Showtime ability can change how you approach certain moments. During big time situations, or I suppose really any moment in-game, you can slow down the action in order to make a big time play. If you’re in need of a hit in a high pressure situation, you can slow down time in order to get a lock on the pitch. Or, if you’re trying to make a tough catch, you can slow things down in order make a highlight reel-worthy grab. Although most aspects of the gameplay remain the same, Sony San Diego did fix one of the bigger issues I had with last year’s release.
In The Show 15, I felt that the fielding was surprisingly stiff and unresponsive. This year, though, the fielding feels more intuitive and smoother than it previously did. The improved routes fielders take to balls in play is also something to pay attention to. Outfielders react more realistically to flyballs, with a greater emphasis being place on common errors that happen outfield. Speaking of Road To The Show, MLB The Show 16 introduces a few new features that manage to make the best mode in the franchise even better. New to this year’s edition is the inclusion of the Bowman Scout Day, which is part of the Topps Prospect Showcase. At the Scout Day, potential MLB players will now be graded on the 20/80 scale that actual scouts use when evaluating players.
It may not change the way you approach the mode, but realistic scouting makes the mode feel even more true to life. Another pleasant addition to the mode is the fact that you can now play several games in a row without having to return to the main menu. Also new to Road to The Show this year is the addition of gameplay perks. Based around what stats you choose to improve, these perks grant your player new skills and abilities. Examples of some of these perks include the ability to moderate energy when you become tired or increasing the rate at which the other team commits errors.
While some of these abilities last all game, others may only be used a few times per game. While I still think Road to the Show is the best aspect of the title, I do wish that there was a little more personality involved with the mode. I harped on this in my review of last year’s release, but I want to be able to have greater interaction with my coaches and teammates. Clubhouse dynamics are always being brought up as a fundamental part of baseball, so why not find some way to implement that into your created player’s career?
If nothing else, give me the option to call out my teammates for the lack of run support. Building off of the improvements found in last year’s version, Diamond Dynasty continues to evolve into a solid competitor to EA Sports’ Ultimate Team. Like that popular mode, Diamond Dynasty has players building a team through collecting cards. Cards can be acquired through either buying cards with real-world money or earned in-game currency or by playing online. Besides fresh season updates, new cards this year include more legends and flashback cards, which are cards of certain players at special points in their career.
Inside Edge Daily Ratings will also be incorporated into the mode, with cards having dynamically changing attributes depending on their real-life match-up that day. While there is still plenty of grinding to be done, some of the tedium of collecting currency to buy packs has been alleviated thanks to the implementation of missions and captains. Missions are what they sound like, as players can complete certain tasks, such as collecting 25 cards from a certain team, in order to earn money to buy more packs. Meanwhile, you can align with one of seven captains (which includes popular players such as Jacob DeGrom and cover star Josh Donaldson) in order to gain access to exclusive rewards and missions. These additions most likely won’t change the minds of those opposed to the mode, but I appreciate that I don’t have to grind away at the same tasks in order to make money.
Besides the traditional Diamond Dynasty mode, MLB The Show 16 introduces two off-shoots of the mode. Battle Royale has players taking part in a double elimination tournament with a team they created through a 25 round draft. The more games you win in the tournament, the better the reward. However, if you lose too many games, your entry will be revoked. It’s tough, but the high-stakes pressure of the tournament makes a sport that can sometimes feel stale thrilling to take part in. The other new mode, Conquest, is a little bit different. Playing like a MLB-styled take on Risk, Conquest has players taking their team across the country. Your goal is to become the most popular team in North America, and the only way to do that is by gaining new fans through victories.
Once you beat an MLB team representing a certain area, you’ll take over that location. The more territories you hold, the better the prizes you will receive. It sounds a little silly, but in some ways, it’s actually an accurate description of the way fans respond to good teams. Think of how many Dallas Cowboy or Los Angeles Lakers fans you’ll find across the United States, and the mode begins to make a little more sense. Incremental improvements can also be seen in the returning Franchise mode. Tasking players with not only leading a team to success on the field, but off of it as well, the mode has been enhanced with more detailed information.
The 20/80 rating scale is featured here, as well as a new system that forces you to deal with keeping player morale in check. Factors in this include making sure they are getting enough playing time, not clashing with the coaches and even where they are currently playing. The improved revenue and expenditure system helps give the mode more realism, as well. Now you clearly see how much money you are making, as well as where all of the money you spend goes. By giving you a better look into the money behind your team, you can be better prepared for dealing with player contracts, as well as the true to life budget dynamics of Revenue Sharing and the Luxury Tax.
Even with all of the new systems and information in place, I never felt out of my league when it came to Franchise mode. Sony San Diego has done an excellent job of presenting all of this information in a way that is simple to understand. I also enjoyed being able to delve deeper into contract talks with free agents. Bargaining with players over not only money per year, but also playing time is a thrill to the frugal spender in me. If you’ve spent the past few years avoiding the mode, I think the assorted additions here warrant at least another shot. Somehow, MLB The Show 16 even manages to make improvements in the visual department.
The franchise has been one of the best looking titles on both the PS3 and PS4, and this year is no different. The player and coach models both look incredible, although some players clearly weren’t scanned in. The stadiums, which now give players the option to open and close the roof if possible, have also been improved. Utilizing the new Physics Based Rendering system, Sony San Diego has detailed every nook and cranny of the ballpark. Everything from the phone in the dugout to the shadows behind the foul post has been re-rendered. It makes the title look uncomfortably close to the real deal. Besides the look of each player, significant improvements have also been made to the animation system.